Kunst & Kultur
Kunst & Kultur
The following artists from LMU Arts & Multimedia are invited to present their works at the Ars Electronica Festival 2025:
Overgrowing Technology – Lara Peters




A nostalgic, poetic video installation merging organic growth and obsolete digital media. Arranged iMac G3s display a multichannel video poem, exploring the interplay between memory, internet history, and nature. Upcycled computers, greenery, and reflective surfaces form a multisensory archive of digital life and personal experience.
Multichannel video installation on 4 iMac G3s arranged in an artificial garden setting. Each screen plays a part of the four-act video poem. The installation includes plants in chrome planters, artificial grass, obsolete media traces. More information here.
Silhouettes in Motion – Benedikt Ettmüller, Leon Oskui, Mert Türkekul, Nina Mandl






“Silhouettes in Motion” is an interactive installation that transforms visitors into generative silhouettes using real-time AI body segmentation. Their movements shape a constantly evolving visual composition, projected as fluid, shadow-like forms. The work explores themes of digital embodiment, presence, and identity, inviting reflection on how human perception and technology merge in immersive environments. The project is exhibited in a
darkened space using a short-throw projector for rear projection onto a semi-transparent screen. A depth camera captures visitors in real-time. Their silhouettes are segmented using an AI model (Stream Diffusion) and transformed into generative visuals via TouchDesigner.
The setup includes a high-performance computer, a projector, a screen, and a depth camera. The computer must be equipped with a GPU equivalent to or more powerful than an NVIDIA RTX 4070. The installation is silent, subtle, and continuously interactive.
Social Slime – Nyx Lucia Günther






Social slime reveals the invisible structures behind social networks. Much like imaginations where the internet is depicted as a simulation, users are represented by slime molds living in a cgi simulation. They are created from users‘ social media data and turned into intelligent organisms. They then live, interact and die based on received social attention or ‚likes‘. It is up to the user to care for their and others’ slimes and to make a choice between cooperation or fear driven isolation.
Interactive installation with 2 projections, one of them on a whiteboard with tangible elements, 1 screen, keyboard, petri dishes and a camera
Mehr infos hier und youtube und instagram
“Attention, please!” – Christoph Pretzsch


“Attention, please!” is a critical reflection of our media landscape. A sculpture consisting of technical components presents a program with 60 different channels, that can be changed by the viewer. The blinking LEDs change the lightshow according to the selected channels, and catch the attention of viewers from afar, who are then invited to browse through the
program, waste their time and consume without limits or satisfaction, equivalent to day-today media usage of society in our modern age.
Interactive Installation with 4 Screens, LEDs and wireless Controller.
go_touch_some_grass – Abitha Jayamohan


THis project explores the relationship between the digital and physical world, critically examining how nature is perceived in an era dominated by digital experiences. Through video manipulation, glitch aesthetics, and harsh sound design, it creates an unsettling atmosphere that blurs the line between reality and simulation. The discomfort of the sound contrasts with calming visuals, urging a reconnection with the real world and questioning the authenticity of nature in a digital age.
Interactive video installation wit 3 monitors
More information on this Website.